Showing posts with label Capcom USA Blog. Show all posts
Showing posts with label Capcom USA Blog. Show all posts

Wednesday, June 4, 2008

SSFIIT HD Remix to feature hitbox mode!


According to the Capcom USA Blog, Super Street Figher II Turbo HD Remix features a new play mode - Hitbox mode!

In this mode, the character hitboxes, which determine what is and is not a hit in the game, as well as where you can hit, can be displayed whilst playing the game, so you can see just how you can connect correctly against a player, or how you can cancel them out!

Check out more about the mode below.

Source: Capcom USA Blog: Hitbox mode?!

Wednesday, May 21, 2008

New Super Street Fighter II HD images - Akuma shown!

Capcom have released 3 new images of Street Fighter II HD Remix - all featuring everyones favorite nut case - Akuma!

You can check out the new pictures here.

Thursday, May 15, 2008

Capcom interviews: Benn Judd & The Rocketmen crew

Website Deeko has a new interview with Bionic Commando Rearmed Producer Ben Judd, which you can view here.
Deeko: Is there any sort of story continuity between both games? And if there is, how are you guys handling the back story so gamers who never played the original don't feel lost?

BEN: Again, I think we've gone a great job of tying everything together. I've always felt that BC was a franchise that needed a deeper world. So we have already put a lot of surplus information on the Bionic Commando community site Bioniccommando.com and we are publishing a serial comic book that shows one of Spencer's most life-altering missions that occurs after Bionic Commando Rearmed and helps set up the tone for the 3D version. A lot of fans of the original have been pretty shocked by how the 3D Spencer looks compared to the original. And trust me, I can TOTALLY see why the fans are. He doesn't look very similar. But there is a rationale for it and there is a back story that I think people will understand once they read it.
As well as this interview, Capcom have made their own interview with A.C.R.O.N.Y.M Games creators Daniel Swadling and Jesse Joudrey about their game and the recent expansion:
How did you come up with the name “It Came From Uranus” for the Rocketmen expansion?

JY: About an hour after a spicy takeout meal, the name just came to us.

FS: Actually, it was forced on us by the evil people at Capcom marketing, who thought the name would appeal to juvenile boys (our largest target demographic)

JJ: We wanted to call it something serious. But that just wouldn’t be acceptable.
You can check out that interview here.

Source: Deeko.com, Capcom USA Blog

Saturday, May 3, 2008

Rocketmen expansion officially announced... again!


Capcom have re-added their news story, along with new images and a new trailer, which you can view above.

In addition, they've also stated which new items and enemies will be available, quoted below:
3 New Weapons

- Blobber: Shoots blobs of goo at enemies, does damage over time in the part of the ground that it covers.
- Beamer: Shoots lighting at enemies, does high intensity damage.
- Bomber: Shoots grenades instead of bullets; grenades explode on impact doing damage.

2 New Secondary Weapons

- Falcon: Robotic falcon that attacks enemies automatically will disappear over time.
- Screw bomb: Rocket that turns into a proximity mine on impact

3 New Levels

- Level 11 - Finding Jane: The player must escape the Saturnian prison mine and reclaim Nick’s ship, the Icarus Jane.
- Level 12 - Clear the Asteroids: The player must clear a path for the ship through Saturn’s rings
- Level 13 - The Plan: The player must make his way through the Saturnian palace and convince Angelica, leader of the Saturnians, to join the Alliance.

New Enemies

- Saturnian Marine
- Saturnian Elite
- Heavy Mining Terra Scientists
- Terra Rocket Marines
- Saturnian Pit Boss
- Saturnian Asteroid Demolition Machine
- Lord Angelica
The article STILL says It came from YOUR Uranus, as well as in the Trailer, which is completely incorrect going by the logo:

I'll call out Team Xbox, IGN and Shacknews too for repeating the same mistake. Tsk tsk!

Source: Capcom USA Blog - "Rocketmen: It Came From Uranus"

Friday, May 2, 2008

Whoops! Capcom announce Rocketmen expansion, and then takes it down

Oh Feedreader, I love you and your Intelliupdates, keeping copies of blog posts before spelling mistakes are corrected (I'm looking at you Kotaku and.. well, me), but best of all - keeping backups of blog posts which are then deleted!

Such was the case for the Capcom USA blog, which accidentally added a post describing Rocketmen: It came from Uranus - discussed a couple of times before here from ESRB updates, as an expansion pack for the original Rocketmen game.

Trailers and Flickr accounts were connected to this, but have now all been taken down - all that remains in this update below. Read carefully, you may notice a slightly incorrect phrase being used!
The next chapter of Capcom’s Rocketmen: Axis of Evil is coming! Rocketmen: It Came from Your Uranus, an expansion to the original digitally-distributed title, will be available through Xbox LIVE Arcade and the PlayStation Network Store on Wednesday, May 14 and Thursday, May 15 respectively.

For 400 points on Xbox LIVE or $4.95 on Playstation Network, Rocketmen fans will have access to 3 new maps, 3 new main and 2 new secondary weapons, and or course new enemies.
Now this date may be incorrect, which could be the reason it was taken down, the PSN is notorious for being a lot more difficult to get what you want them to do - see Capcom's other title Super Puzzle Fighter II HD for example, which has still not been released in Europe.

Source: Removed Capcom USA Blog Post - "Rocketmen: It Came From Uranus"

Thursday, March 13, 2008

New Street Fighter II HD Remix Video, Images, Capblog, Online BETA!


Gamespot cornered David Serlin - the lead designer of SFIIHD down at Backbone - to ask them a few questions on the upcoming game. The video above also includes the first direct-feed video of the game!

Check out the video above, or download it directly here.

Now one of the first things you'll notice is that the graphics have changed a little - little flatter, thumbs in the right place this time, some giant eyebrows on Ken - well that's because they've had to start from scratch all over again!

The Capcom Blog has updated with a brand new entry all about the changes to SFIIHD in far, FAR more detail than any regular person could care for. But we're not talking about regular people - we're talking about Street Fighter fans!

There are a number of reasons we decided to change the art and here’s the run down of how we came to that decision: As a necessary part of development, we had to outsource a lot of the work to an outside company that based their work off of Udon’s key frames. This company has an excellent reputation and ability as an outside art contractor and we were very impressed with their overall resources and their infrastructure. Without going into the nitty-gritty of it, the art they were producing just wasn’t up to par or schedule of what we needed. To be honest, a lot of their art was looking pretty good, but just not “good enough.” It just wouldn’t satisfy the quality bar that both Capcom and Street Fighter fans demand.

So, we turned to Udon to help solve this problem. First, they identified that all of us (Capcom and Udon) were aiming way too high with our render style. In the original style, we were going using at least 6-8 tones to go from the darkest to the lightest values of a particular color. This, as some fans actually pointed out, is extremely hard to do. We decided to stick it out and go with that route and unfortunately, it didn’t work out too well.

There has been a bit of a delay thanks to the complete recreation of the recreated assets - but it's allowed them to add some more gameplay modes. Some of them include:
• 8-man Tournament Mode. This has been especially challenging with the new netcode
• Both Remixed and Classic music
• Hit Box Display. (Woohoo!)
View the whole blog post here, complete with viewable changed between characters.

And FINALLY - players will get a chance to play an online BETA of Street Fighter II HD! That is, if you buy yourself a copy of the upcoming Wolf of the Battlefield: Commando 3 - only for the XBLA version! Capcom will send anyone who buys Commando 3 a code to download a trimmed down, online only version of SFIIHD, where players can only play as Ryu or Ken. This BETA will allow them to see how Lag goes since the original version got quite a bit of flack for the online code.

Hey, it worked for Crackdown - I'm just hoping Commando 3 is an exceptional game that lives up to my memories of playing MERCS on my SEGA Megadrive!

Source: Gamespot video, Capcom USA Blog